Tuesday 9 March 2010

Bridge - A Town Divided

A Brief History:
Bridge was originally two smaller towns situated either side of Red Rock Canyon - a 250-foot deep scar down the countryside into which the Parle river cascades then disappears underground.

Developing the Concept:
The main two reasons for big settlements are either that the area is: resource rich; or strategically valuable. Since the town was originally two towns divided by the canyon, it seems unlikely that it is the latter, strategic, option as this suggests danger, or a threat, and defending two towns (rather than one) sounds logistically suspect to say the least. Because of this I’m going for the resource rich option. The two towns grew up on either side of the canyon which suggests to me that the resources are in the canyon walls – each town controlled a face of the canyon – so that leaves mineral options: Gold, Silver or Iron (I’m leaving out coal as I don’t want to steampunk it) or gemstones: Emeralds, Diamonds, even Quartz. The question is: What would make someone dangle themselves off a piece of rope over a 250 foot drop. Anything too precious and the town becomes Fort Knox, and that doesn’t really suit the feel I’m aiming for. Since Coal is out of the question I guess it has to be Iron (but I may change my mind later). To keep the standerd weapon/armour prices there has to be a forest within a reasonable distance (20-50 miles) to provide plenty of wood and other natural materials.

This is about as much as I have figured out for now and provides enough for me to base the rest of the adventure around. The surrounding towns and villages are patrolled by the town guard and this could be an opening for the first quest.

Settlement Creation

OK I have run up against my age old problem - thinking too much!!

After a long discussion with someone over the usefulness of my Settlement Generator I have decided to scrap it! While it is useful, it is far too prescriptive and comprehensive. It is unnecessary for most people to know all the information generated, especially since most towns are only encountered once - for a couple of days. The exercise wasn't a complete waste of time as it let me consider the differing types of settlement and the sheer range of possibilities. So I have decided before I dig deeper into the quests and storyline behind the adventure I'm planning I'm going to design the city.

I've got a concept going and this will follow later.

Thursday 4 March 2010

The Adventure Begins!

The adventures of Cass in "Shattered Inheritance" have begun! keep track of his adventures here!

Monday 1 March 2010

Writer's Block

Ok, so I've decided that while I like the concept for the campaign I described below, I'm not too enthused by the first quest and I'm finding it very hard to write, so I'm going to put it on the pile and save it for later...need a new quest now.

Just re-watched Saving Private Ryan, so all the ideas I'm coming up with are very war themed - not something I want to include in this campaign yet. Saying this it has made me think that an on-going conflict with a neighbouring nation could produce some interesting quests based on the front lines.

I'm thinking about changing them from an internal "police" force to more of a basic guard platoon. Possible first quest - escourt a V.I.P. somewhere and get ambushed.